The Iron Winds of Numenera are a threat. They seem to be coming to down to a nearby town. A scientist has been making a device that could protect the city. But they need some brave heroes to bring the device to the city to set up up.

This is a campaign that will run in three parts Find the Wind, Ride the Wind, and Catch the Wind for RPGKC.

You do not need to play all parts to be involved. You can just play a single chapter if you want Characters should not carry over, but their decisions will.

This will be modified Cypher rules for easy character creation during at the start and modified rules for quicker learning/playing.

Winds of Numenera